Archive for the ‘Republic’ Category

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Social Vendors: Why It’s Cool to be Social

March 16, 2012

Continuing the idea of fashion this week, as mentioned in my previous blog post the tank and I are moving up on the social points ladder in Star Wars the Old Republic. This means that we will be collecting some pieces of gear that we like from the social vendors very soon. These items are all orange so you can modify them to your character’s specific statistics. This means that if you’d like to tank, heal or dps in a version of the slave Leia outfit you can.

You earn social points when you group up with others to do missions and flashpoints. You earn more points for having more people in your group and when your character gets to respond in the cinematic. There are social vendors located throughout the Universe that sell various social outfits.  Almost all of the vendors are found near a cantina so they are pretty easy to get to once on a planet.  As mentioned above, all of them are fully mod-able, so you can fill them up with all the stats you need.  However, do remember that they are all light armor so if that is an issue for you, you may want to reconsider using these items.

What you will find in this post are the social vendors, the social level required to purchase/wear the items, and their credit cost for each planet.  There are a few sets that differ for Republic and Empire, I believe I have them all, however if I missed one just let me know please!  After the social vendors I have images of the items available from the key vendors as well as the sets one can have access to thanks to the collector’s edition of the game.  Please note I did not include the sets you can purchase with Fleet Commendations.  They do require social levels to purchase, but you receive the commendations by participating in space combat.  As always, for a larger image of the picture please just click on it.

Social Level I:

Coruscant: This is Republic only.

Dromund Kaas: This is Empire and male only

Social Level II

Balmorra:

Nar Shaddaa:

Social Level III

Alderaan:

Tatooine:

Social Level IV

Hoth:

Taris:

Quesh:

Social Level V

Belsavis:

Voss:

Social Level VI

Corellia:

Collector’s Edition Sets

The Collector’s Edition Vendor gear doesn’t require a social level, however I wanted to include them in this post anyway.

Empire:

Republic:

Security Key Vendor

The Security Key Vendor gear doesn’t require a social level, however I wanted to include them in this post for those interested.

Empire:

Republic: This is buggy on the preview window, however it’s similiar to the one in Nar Shaddaa, just more red.

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Screenshot Saturday

March 10, 2012

This submission comes from Alyice on Gardans of Talla, as usual just click on the image for a larger viewing.  Thanks Alyice!  Great shot!  Remember if you want to see submit your screenshot just Email Pixel Heals !

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Guild Summit 2012 Day One Summary

March 7, 2012

Day one of the Guild Summit was held on Monday March 5, 2012 and I know I’m a bit late but here is the information that was revealed.  Some of these changes are coming in Patch 1.2, the first major content patch for Star Wars the Old Republic. I hate that I missed a lot of this, due to work.

What of these changes are you most excited about? For me it’s the Legacy information that has me drooling the most so far!!

Operations and Flashpoints

  • 38% of level 50 players have done an Operation.
  • Bugs in Eternity Vault were extremely frustrating to players, and fixing bugs in Operations is a high priority.
  • Karagga’s Palace was much smoother, and they had guilds help play test the Operation.
  • Looting system in normal mode Operations needs improvements and will see changes to a more traditional loot system in 1.2.
  • Current Operations difficulty is considered to be too easy. In Game Update 1.2 there will still be three difficulty modes – Story Mode (puggable), Hard Mode and Nightmare mode.
  • There will be different loot for all three modes. Hard modes will have different mechanics than Story Mode. Nightmare will become more Nightmarish.
  • New Operation in 1.2 – Explosive Conflict. Will be harder than the current Operations.
  • Orange gear will become viable in end-game. Players can strip out the mods and set bonuses for Tier gear and apply it to orange gear.
  • Looking for better end-game testing from guilds for 1.2
  • New Flashpoint in 1.2 Lost Island. Continues the Kaon storyline.
  • Two more Operations are in development.

Player vs. Player

    Warzones

  • Extremely popular 50%.
  • Medal system not balanced.
  • Faction Imbalance.
  • New Warzone Novare Cost.
  • Includes same faction gameplay.
  • Majority control type objective. Allows for major comebacks.
  • Ranked PvP coming in 1.2.
  • Ratings for solo and group play.
  • ELO rating system.
  • New Warzone dailies.
  • Winning and losing both award medals.
  • Removing incentives to quit early.
  • Introducing a lot more medals. 18 new ones.
  • Medal for scoring in Huttball.
  • Discouraging farming of medals. More medals for winning faster. (applause)
  • Medal rewards capped.
  • Vote to Kick (applause).
  • Players can vote inactive players
  • Will be filled by someone in the queue.
  • Measures to prevent abuse.
  • Efforts to combat AFKs
  • Warzone requires min. contribution to get medals (1.2)
  • New Tier of PvP gear – War Hero
  • Greater stat differences from PvE gear.
  • New Lightsaber colors.
  • New PvP crafting
  • Adding Expertise Crystals
  • Existing Warzones will eventually allow same faction vs. same faction.
  • New map and voice over changes to accommodate same faction matches.
  • Will help reduce Huttball getting selected all the time.
  • Cross-server Warzone queuing (1.3 or 1.4)
  • Will include the ability to queue for specific Warzone.
  • 8-person team queuing.
  • Stay grouped when you leave Warzone. No ETA but it will happen.

     Open World PvP

  • Less popular then WZ
  • Illum has problems
  • Outlaw’s Den seeing some great emergent gaming.
  • Going back the drawing board w/Illum (applaue).
  • Current design too ambitious.
  • Redesiging it to be more engaging and fun.
  • Removing Illum PvP quests.
  • Bag system will be deprecated in 1.2
  • Rewards being moved to WZ for now.
  • Adding new ware hero tier gear to WZ (expertise)
  • Less randomness in PvP rewards.
  • Minor changes to Outlaw’s Den
  • Ability to travel their quickly
  • Keeping it a PvP Sandbox
  • Minor class imbalances
  • Speed Hacking/Exploiting
  • Working on detection and prevention

Legacy System

  • Current State – It’s a bar.
  • Family Tree – automatically updated w/characters and you can determine where they fit into your legacy.
  • Species unlocks for all future legacy characters.
  • Reach level 50 w/a human character – gain presence increase for all existing and new legacy characters.
  • Reach level 50 w/a cyborg unlock stuff.
  • Complete chapter 2 - Unlock class’s buff for all other legacy characters.
  • Complete Chapter 3 - Unlocks current class’s Heroic Ability for all other Legacy characters
  • Requires heroic moment to use.
  • Unlock Heroic Ability – Force Choke
  • User Force Choke as an IA during heroic moment.
  • Complete all missions for a companion ‘type’
  • Unlock shorter cooldown and longer duration for the heroic moment.
  • Unlock a small stat boost.
  • Unlock additional presence buff for each companion completed.
  • Alignment abilities – Light, Dark, Gray (not in 1.2)
  • Unlocks active abilities for all characters
  • Valor rank unlocks
  • ‘Brawling’ abilities for unarmed duels.
  • Social rank unlocks – dance w/your companion
  • New emotes and RP packages.
  • Most rewards can be purchased. They will be expensive.
  • All will be retroactive.

Coolddown reductions for fleet pass from the system.

  • Jetpack – short duration sprint.
  • Sprint moved to Level one.
  • Items for your ship.
  • Training Dummies (applause)
  • Operations and Warzone dummies (can’t test healing).
  • Repair droid vendor to sell items.
  • Vendor sells upgrades for ship droids that can improve their crew skill abilties.
  • Mailbox for your ship.
  • GTN for your ship (very high up the legacy).

Legacy Items

  • Weapons and Armor
  • Powerful low-level items found and purchased by high-level characters.
  • Bound to legacy – can trade to anyone in your legacy.
  • Legacy appearances – unique orange items.

Future of Legacy

  • Character specific rewards.
  • Buffs to help speed early-game progression.
  • Purchasable items/abilities for new characters.

Economy and Crew Skills

  • Game economy is doing really well despite the GTN.
  • Changes are coming to improve the GTN in 1.2
  • Crew Skill distribution – Archaeology  and Scavenging are the two most popular gathering skills.
  • Artifice and Biochem are the two most popular crafting professions (in that order).
  • 80% of level 50s have less than 400K credits.
  • Training abilities were the biggest credit sink, although that’s changing as more people hit 50.
  • Crew Skill missions were the number two credit sink.
  • Quest rewards remain the largest credit source.
  • Players are better able to save money now.
  • Faction balance is 57% Empire to 42% Republic across all servers.
  • Inquisitors are very popular and Smuggler and Imperial Agents are among the least played classes.
  • Developers are extremely pleased with the leveling curve. It’s very smooth. No drop-offs at certain points.
  • Repair costs are an issue, but they can’t fix that just yet.
  • Working hard to fix exploits such as Ilum chest looting.
  • They have good tools to track down bots and remove them from the game.
  • Credit spam is minor compared to other MMOs.
  • They want all crew skills to be useful in end-game.
  • Ability to craft Ops level gear with crit. augments is coming.
  • Slicing will become a source of augment materials.
  • Cybertech grenades could get a short cooldown.
  • Less BoP and more BoE craftable items.
  • Repairs costs for PvP could happen. Needs to be implemented carefully.
  • Kolto grenade might be considered at some point.
  • Longer crew missions could happen at some point.
  • New resource nodes coming on Ilum.

Roleplayers

  • Legacy system feeds into roleplaying.
  • Unlock emotes.
  • Family tree.
  • Social unlocks.
  • Alignment unlocks.
  • Character customization a possibility in the future.
  • Chat bubbles could comeback. They think they’ve worked out the tech issues with them.
  • More orange gear with viability at end-game.
  • Improving spawning technology for NPCs and other objects in the general environment.
  • More chairs that you can sit in.
  • Beast mounts a possibility, but Denis Erikson asked “What would you RP with your new animal friend?”
  • Cosmetic gear should work for all classes and not have armor restrictions.
  • Custom emotes for cross-faction could be done at some point.
  • Naming policies are hard to enforce. Doing what they can.
  • They would like to add more RP space to the game.
  • Attaching other players to your legacy is not something to expect anytime soon.
  • Emotes that say character lines is something they plan to do.
  • Companions riding beside you in taxis could happen in the future.

Guild Features

  • Guild bank with seven tabs.
  • The seventh tab will be very expensive to get.
  • Detailed controls for guild leaders.
  • Option to require an authenticator to access certain tabs.
  • Very good logging for the guild banks.
  • Issues with the current guild roster and UI might be fixed in 1.2 (the developers weren’t 100%) sure.
  • Guild calendar to set Operations schedules and reminders coming in a future update.
  • Guild emblem that can appear on armor and clothing coming in a future update.
  • Guild progress and Capital ships still something they want to do, but is still a long way off.

User Interface

  • Edit mode for the UI.
  • UI Scaling is extremely granular.
  • Almost everything can be moved and resized.
  • The companion bar will be it’s toolbar and will not cover a players toolbar.
  • You can save your UI as an XML file and share it with other players.

And the Rest

  • Legacy is in good shape.
  • Need more story.
  • Same Gender Romance arcs is something that is still planned for this year. They want it to be story based and they want to do it right.
  • New daily missions on Corellia.
  • Unify to chest options is returning and it’s improved.
  • High resolutions textures added in 1.2.
  • Dual/multi-spec coming in two parts (not in 1.2). Part one switches between skill trees. Part two includes a gear load out (think equipment manager).
  • Additional boss mechanics for Hard Mode and Nightmare mode Ops.
  • BH and Troopers not getting a battle rez.
  • Mini-games remains something they’d like to do but no ETA.
  • Continue to work on game performance and optimization for both high-end and low-end systems. They want this game playable on a broad array of systems.
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Lore Discussion: Order of Revan/Revanites

March 6, 2012

I know a thing or two about Star Wars lore, but I’m always trying to educate myself and read as many books as I can on the Universe. I started to think as I was doing some personal research the other evening, that I would try to start including the lore more in my blog posts. So here is the first, in hopefully many, posts on Lore Discussions.

Please feel free to discuss the lore posted here and correct me if I’ve missed any valuable information. However, please be aware that the Lore Discussion posts, including this one, will contain spoilers. If you don’t want to know then don’t read further on. I respect people’s rights to be surprised.

The Revanites/Order of Revan

The tank and I recently finished reading the new Star Wars the Old Republic: Revan book by Drew Karpyshyn and I have to say it was an amazing read, as usual, Drew being one of my favorite Star Wars authors. While talking about what we liked and disliked, we came to discuss the Revanites that we encountered in the game and their relation to Revan from the book.

We began to wonder if the Revanite missions in game were only Empire side, and after asking a former guild mate, he confirmed that it was not offered on the Republic side. We wondered why the Revanite mission line wasn’t offered on both sides since Revan did start out as a Jedi, and after becoming a Sith he was accepted back into the Republic. We wanted to know why Sith would want to encourage the teachings of Revan.

Before we get into some thoughts on this, let’s look at who the Revanites are, this information is pulled from Wookipedia.

History

The Revanites, are also known as the Order of Revan, was a secret society of Sith that formed at some point before the Cold War. Their lifestyle, which is seen with hostility by the main stream Sith Empire, was inspired by the history and teachings of the former Sith Lord Darth Revan.

Three hundred years after the disappearance of Darth Revan, a former Dark Lord of the Sith redeemed as a Jedi, this cult was formed out of admiration for his philosophy and accomplishments. It was made up of secret members from within the society of the Sith Empire.

At the time, it was known only to few outsiders and its own members, all together the Order had a few hundred members. There was nothing against anyone wanting entry into the Order; its members ranged from powerful, influential Sith Lords, to military officers to even alien slaves. Personal power and passion were seen as important aspects when joining the cult. Some Revanites devoted their whole lives to the teachings of the cult and they existed outside the society of the Sith Empire; others studied and met in secret in order to maintain their ordinary lives.

According to the Order’s followers, Revan had drawn upon the strength of passion coupled with tranquility, took allies from both humans and aliens and enlisted the aid of the weak and the strong. Idolizing Revan as the greatest of all teachers, the Revanites sought to emulate the former Dark Lord’s ways. Since Revan’s fate was unknown to all but a few, the Revanites suspected that their role model was still alive over three centuries after his time.

The Revanites leader, Anyarah speculated that Revan assassinated the Emperor and assumed his role. This theory was reinforced by the Emperor’s seclusion on Dromund Kaas. Furthermore, the Revanites feared that the Dark Council posed a threat to the Emperor, who they assumed to be Darth Revan in secret.

The Dark Council viewed the Revanites with great contempt for mixing Jedi and Sith teachings. Hence, one of their goals was to root out and destroy the secretive organization before its teachings could spread even further throughout the Empire.

In Game and Role-Playing

If you have played the Empire side of Star Wars the Old Republic then you will have encountered the Revanite quest line in Dromund Kaas. You know you are sent there to seek out their leader so that they can be destroyed. This enforces the idea of the Sith Empire wanting to annihilate the organization and its teachings.

While there you encounter many interesting missions that really put Revan’s ideals into place. You even come across a mission that allows you to help promote Revan as a Sith over being “Reborn” and using both sides of the force.

At the completion of the mission line, even if you reveal the leaders name you receive the title of “The Revanite.” This title is such an amazing one to have for the role-playing aspect for me! Will you choose to defy the Empire in public or private? Are you outside of the Sith Empire and believe in Revan’s teachings? If you do believe in his teachings, do you consider him a Jedi or Sith, or someone that is “Reborn”?

This is a wonderful challenge they have applied to the game for us to consider when creating our characters and in choosing a title to proudly display over our head.

Questions

Why is it not offered on the Republic side?

I can only assume that this was not offered Republic side due to the fact that Revan wasn’t really welcomed back by many in the Jedi, as well as the same time he did return the Jedi weren’t looked upon favorably within the Universe. It wouldn’t make much sense that Jedi would want to follow his path since once he returned he broke many Jedi “rules” such as getting married and believing that emotions could be a positive thing in the force. What are your thoughts?

Why would the Sith want to encourage his teachings?

Many Sith turn to their past Sith Lords for guidance and wisdom to help them get an edge on their comrades. Darth Revan was an extremely powerful Sith Lord and held many innovative ideas and beliefs. He has influenced many Sith in the future, including Darth Bane. Even after Revan was “Reborn” his beliefs combined both Jedi and Sith, and with at least one Sith being a witness to the true power of using both sides, it makes sense that at some point in looking for a savior that a cult might be started to purse the stronger of the force. What are your thoughts?

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No Where Else I’d Rather Be

March 6, 2012

As the tank and I are closing in on reaching 50, we seem to be roaming the galaxy more than ever in Star Wars the Old Republic! We are discovering new planets and new troubles, but at the same time we seem to be revisiting some places. Some of these places are a welcome sight for sore eyes and others I could go without seeing again for a long time!

For example, Dromund Kaas was a place I hated seeing for a while because I was always there it seemed, and I always had to end up going back there when I thought I had gotten away. However, after realizing how important it is to the Empire and to the lore, I have recently come to enjoy visiting there.

My tank loves Nar Shaddaa, Alderaan and Belsavis, and I have to agree with him on those choices. Nar Shaddaa is one hell of a town and seems to have everything a city girl could want when it comes to atmosphere. Alderaan was just beautiful to experience; the snow and the fancy noble homes were amazingly gorgeous for me. Belsavis is so interesting lore wise to me since it is a Republic Prison that even held Dread Masters!

Now I know we still have more to explore but so far we have our favorite planets to visit and do our missions on.

What are your favorite planets? Why? Is it for the missions? Do you like the atmosphere or is the lore alone the main reason you like the planet?

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Some Wishes and Likes

March 2, 2012

My first character in Star Wars the Old Republic was my Sith Twi’lek and I loved her! The Twi’lek is just one of my favorite Star Wars species and I was very excited to get a chance to play one. I also loved the gear that the Sith Sorcerer received, however at a very low level I came across something I wish I could change.

I had received a hooded top for a quest reward and when I tried to equip it, my head band, that I had spent time picking out when I made her, disappeared. So if I didn’t have my helmet showing it looked like my Twi’lek was bald. While there is nothing wrong with that, I however didn’t pick that for her to look like on the creation screen. I was a little disappointed but found a work around with another piece of gear. However, from then on out if the reward had a hood I never would pick it and I deliberately sought out pieces that were without hoods. This was a little disappointing since I wanted to see her in a hood but I dealt with it.

The other evening my tank and I were discussing another similar situation and I started to think of a couple of things I wish they would add or change in the game to enhance the gaming experience. Now don’t get me wrong, I love the game and I feel it’s wonderfully developed! These are just some suggestions to make it even better!

  1. Dark Side Levels – I’d like to be able to pick which level of Dark Side corruption we can show on our character. I love Dark III personally, but I didn’t like Dark IV on my Twi’lek but I couldn’t go back without losing Dark points. It would be nice if you could pick which level to show, instead of just all or nothing.
  2. Companion’s Gear – When I got my first helmet for my Imperial Agent’s companion I was excited. She needed the gear to make her better, so I equipped it and was instantly scared. It looked horrible on her, and it didn’t come off in the mission scenes. I directly went to the options menu to find a way to turn off this feature and didn’t find it. I was stuck having my companions with these weird things on their head. I have opted to not have them wear a helmet at all unless I feel it will really help their performance on a tough mission. It would be nice if we could have an option to toggle that on and off as one wanted.
  3. Weapons – I’d like to be able to try on the weapons in the dressing room. This is really important to be when it comes to orange items since they are hopefully going to stick with you for a while. What makes it a bit more annoying is the resources on the internet don’t have a lot of images, so even if you wanted to try and see what it looked for that way, the chances are you won’t find an image. It would be nice if when you opened the dressing room you could see what the weapons looked like.
  4. Mailbox – It would be nice if you had a way to access a mailbox on your ship. You are rested, you have access to your cargo hold, why no personal mail delivery? I guess it could be a lot to expect someone to track you down in the galaxy to deliver you your mail, but it would be a nice add-on to the game.
  5. Interruptions – I would like it that when my companions came back to me from their mission, if they wouldn’t bump me out of searching the Galactic Trade Network or other windows that I have open. SWTOR has a lovely way to show you that you have a pending mission and I wish they would use it more so this isn’t a problem. It’s very annoying to be bumped out every time someone comes back from a mission.

I don’t want to leave this post as a negative one, so let’s talk about some things I really love about this game.

  1. The Map – The map for me is awesome. I can target the things I’m looking for, I can move the map thanks to the lovely green arrows, and it fades when I move so I can leave it open while I travel. Coming from the few other games I’ve played this map is very dynamic and puts everything where I can find it easily.
  2. Professions – The whole system of leveling professions is amazing to me. The way they connect to each other and how you can use your companions to get your materials and to craft it while you work on missions is very liberating for me. Before in previous games, hours were wasted just picking herbs, mining, etc… In this game your companions waste their time and you profit!
  3. Storyline – As someone who dabbled a little into role-playing but never developed their characters fully in other games, I am loving being immersed in my character in this game. I know all my characters, how they think and feel. I get mad when I am betrayed and giggle when I get to flirt. Most importantly I understand why I’m doing what I am and how it pertains to me and the galaxy. I really feel like I am part of the Star Wars Universe.
  4. Companions – I love how the companion system works, and what all they can do for you. I enjoy the relationship aspect of it and the flirting is very sweet and kind. I would like to be able to talk to them anytime though, not just when they want to. I will say that I do hope they offer the option of same sex relationships in the game as they have announced that they would in an upcoming patch. I also hope that they will allow for the corruption of some companions, to avoid spoilers I won’t go into details here, but it’s an option I would like to have.
  5. Chatting – I ADORE that I can hide the chat log. I hated that in other games I couldn’t turn that feature off. Half the time the chat is random, it can be offensive or just plain distracting while you are trying to complete your missions. I know my friends probably hate that this is an option, since I’m hard to get a hold of now, but this is a wonderful option for people like me who want to just focus at times.

So what are some things you would like to see in game and what are some things you love that are already in place? If you choose to leave a comment please keep it positive, I don’t want this to turn into a gripe fest please.

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Screenshot Saturday!

February 25, 2012

Every week on Saturday, I”m going to try and feature a new screenshot from Star Wars the Old Republic.  For a larger view of the image please just click on it.

This week’s screenshot is taken from my tank’s files.  If you want your screenshot featured just email it to me Email Pixelheals Here , include a cute caption if you like!  I’ll let you know if your screenshot has been chosen and will credit you with the great image!

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Creating Your Own Legacy

February 24, 2012

Recently my dad leveled his favorite and very first character in Star Wars the Old Republic to a point where he finished his first Act. He loved his new title and enjoyed unlocking a new part in his story, however he did have a question. What is this “Legacy” thing that pops up?

After a brief talk explaining to him what it might mean in game and how it’s not exactly fully set up yet, he asked the million-dollar question. “Well what should my name be then?”

One thing you have to know about my dad is, he is very unique when picking names for himself in MMOs. He doesn’t put much thought into the name and will take a very silly one from the name generator or even make a smart-ass name. So when he asked what his name should be I was happy to help since this name would follow all of his characters through out the game. I warned him that this would be a long process possibly and would require patience and planning.

Picking my own Legacy name was hard enough, and I’ve delved a little into role playing before so I could only imagine what my dad, who never pays attention to story-lines and doesn’t think about character development could be going through when picking a Legacy name. We both wanted it to be serious and to accurately represent all of his characters and their relationships.

Let’s look at two ways that I have used to help myself and those in my life come up with their Legacy name.

Let’s Role Play!

One method I used for my personal Legacy name was really diving deep into who my character was and I then approached it from a role-playing route. Here are some steps you can take to really get into the mind of your character that might help you find your Legacy name.

To get started, think about your main character, think about their past, their future, and their storyline so far. Develop their personality, identify their goals, and find their strengths and weaknesses. Really give this character a life, so its not just pixels.

While doing this process, please keep in mind that the Legacy system is a way to identify your characters that share relationships. They could have been family, enemies, or allies. The Legacy name will show that these characters have at least one thing in their history that is shared. It could be a battle; it could be a secret lover, or a moment of betrayal.

Another thing to think about is the other characters you may have already made and how you think they would have encountered your main character. Then consider how your main character might react to their encounter with your other characters.

From walking this path a Legacy name might jump out at you that describes it all perfectly, this is what happened for me. After this long process I went with “Veil” as my Legacy name. I felt it fit my character and that it would describe the veil of shadows she would put over those she encountered. This would leave their stories with their own veil of what occurred.

If that method was a bit to intense or drawn out for you let’s go to one that’s a bit more straight to the point.

Going the More Obvious Route

For some people the role-playing planning process can be a bit overwhelming and time consuming. There is another way that might be helpful and a bit more straightforward when trying to create a Legacy name.

Come up with words that you feel describe your main character. These could be words describing them physically, emotionally or mentally. From those words you can use a Thesaurus to help expand the basic words, and you can even combine some of the letters together to create a name that you would like.

You can also take possible name choices you have identified and translate them into other languages so that you can get the name you want without it be so obvious or seeming “cheesy.”

For example, my tank loved the idea of a Legacy name of “Slayer” for his warrior, but felt it was a bit obvious and might not fit his other characters as well. Well after some time spent online and some creative licensing, we came up with the Legacy name “Asesina.” This is a play on the Spanish translation of “Slayer.” He was pleased and proudly wears the name over all of his characters.

These are just two possible ways that you can use to come up with your own Legacy name. I’m sure there are other methods out there but these were the two that helped me the most. What was the way you found your Legacy name? Feel free to share your process or suggestions in the comments!

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My Friends are Cooler than Yours!

February 23, 2012

I’ve made a few characters in the Star Wars the Old Republic recently and I am spreading my time around getting to know the storylines, the abilities, and most importantly the companions that I will soon receive.  I began to research to see what the future held for my characters and their possible crew.

The more I looked the more I began to feel that my Empire characters had more interesting companions due to their own storyline or how they played into my own.  I won’t give away spoilers but for me the companions that the Empire players received peaked my interests more than those of the Republic.

I felt bad about it at first, but the more I researched the more I couldn’t shake my personal feeling.  Even when it comes down to having a favorite companion, I have a harder time picking just one for my Empire girls compared to my Republic ones.

Now I know I’m a little bit bias because I am an Empire girl at heart, but what do you all think?  Do you think one side has cooler companions?  Better romance options?  Or just a more interesting storyline mixed with your own?  I’m also curious as to who is your favorite companion and why? Let me know what you think!

Feel free to leave comments, but please put up a warning if you plan on discussing possible spoilers.

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